3.0 - Initial release
3.1 - Lightshafts disabled to prevent this - https://imgur.com/u8mELLK (Credit to Kepler for discovery)
3.2 - Disabled shadows from point lights for performance increase.
3.2.1 - Removed images from Peak folder and added to ReadMe.
3.3 - Removed r.AllowPointLightCubemapShadows=0 so point lights now show shadows, and this should fix the very bright cutscenes and interiors.